![]() ![]() Kapag pumili ng rehiyon, binabago ang wika at/o content sa. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. It is laid out either horizontally or vertically for consistent substances.It does not overlap and is not flipped/mirrored.its the different masks and maps that im not understanding. i am looking for some detailed tutorials on how import them so i can dress them. In the dialog that appears, locate the substance file (.sbsar file) on your local machine and click Open. I have created some fuse characters and had someone create some clothes for them but im not sure how to import them. To import substance files into Fuse CC: From the menu bar, choose File > Import > Import substances. It does not extend beyond the 0-1 UV space. You can use Adobe Substance 3D Designer to create your custom substances for use within Fuse CC.The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map.However, consider the following pointsfor the low resolution (or low poly) mesh that you create. So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements. ![]()
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